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eganbudd@gmail.com | 814 777 0683
Professional Summary
I am a dynamic leader, sound designer, audio implementer and composer with over 10 years in professional AAA game audio experience. Skilled at developing effective solutions, I possess strong creative thinking and management skills with high energy and integrity.
Skills
  • Expert in sound design
  • Audio direction
  • Composition
  • Voice over direction/coordination
  • Style and design guides
  • Workflow/production pipelines
  • Excellent aptitude for new technologies
  • Creative problem solver






  • Expert knowledge of digital audio, DSP and DAWs
  • Experience with audio implementation in FMOD, WWise, UDK, Unity and Turbine's G3 proprietary engine
  • Managing and directing outsourced talent
  • Experience in mastering and recording production
  • Knowledge of various game develop software such as Perforce, Hansoft, and Testrack Pro






Work History
Senior Sound Designer 02/2015 to Current
Wargaming.net Redmond, WA
  • Creator of an array of sound assets for military-themed games.
  • Implementation for sound fx, music, and voiceover in various systems both proprietary and industry-standard.
  • Assisting with large-scale field recording sessions and small scale foley sessions.





Sound & Video Team Lead 11/2009 to 10/2014
Warner Brothers Interactive Entertainment Needham, MA
  • Lead of team effective at delivering on time or ahead of schedule.
  • Assisted Director in managing video, stills and audio team to deliver in-game and marketing content.
  • Manage design and technical teams for audio implementation procedures.
  • Currently composing music for Lord of the Rings Online and Dungeons and Dragons Online as well as several demos and unreleased AAA titles.
  • Primary provider of all sound design for Lord of the Rings Online and Dungeons and Dragons Online.
  • Created and implemented all sound assets needed for characters, interactive objects, UI, ambience/landscape, environment objects and voice over.





Senior Sound Designer 11/2005 to 11/2009
Turbine Entertainment Westwood, MA
  • Assisted in creation of in-game music, music systems and various sound design scripted systems including hit-matrix and footstep surface matrix.
  • Implemented all in-game music.
  • Managed outsourcing for game music and voice over.
  • Designed tools and techniques using Turbine's propriety G3 engine to provide extensive immersive sound environment.



Intern 01/2004 to 05/2005
PMI Digital Pittsburgh, PA
  • Assisted audio engineers in voice over recording sessions, sound library management, sound design tasks, and post-production work.
Quality Assurance Associate 01/1999 to 01/2001
Cakewalk Music Systems Cambridge, MA
  • Extensively tested Sonar 1.0 music sequencing software.
  • Regressed bugs, verified fixes, confirmed hardware compatibility and performed live testing scenarios.
Education
Bachelor of Science: Music Technology & Multimedia 2004 Northeastern University - Boston, MA
  • Member of the National Honors Society
  • 3.6 GPA
Credits
  • World Zombination, Lord of the Rings Online: The Shadows of Angmar, Mines of Moria, Siege of Mirkwood, Rise of Isengard, Riders of Rohan, Helms Deep.
  • Dungeons and Dragons Online: Twilight Forge, Demon Sands, Reaver's Bane, Accursed Ascension, TheThirteenth Eclipse, The Way of the Monk, Prisoners of Prophecy, Eberron Unlimited, Menace of the Underdark.


*All credits are for Audio.




Awards
Golden Joystick PC Game of the Year, GameSpy MMO of the Year, MMORPG Best MMO of 2008,Best MMO Expansion of 2008, 1UP's Readers Choice, Best Multiplayer Game, Game Audio Network Guild Awards: Music of the Year Nominee & Best Interactive Score Nominee, IGN Awards: Best Original Music Score  Runner-Up, Ten Ton Hammer Awards: Score and Sound of the Decade, 2000 - 2010 Runner-Up,